Thursday, 12 December 2013
Evaluation
Evaluative
research report
The first task we were set
within Creative Project Realisation was the workshop project in which we were
to work as part of a small group to design and build a set. This set would
become the setting for a short film sequence, depicting “the uncanny”.
In order to design a set and
film sequence which work together to create the uncanny, we first had to fully
understand exactly what “uncanny” means. I therefore began by conducting
research into the uncanny and the various routes we, as a group could take for
our workshop project. Using the Freudian concept of the uncanny where by
something, whether it is a situation or a particular object seems familiar yet
foreign; I was able to establish how an individual may respond and the unease
they may feel when faced with said situation or object. This allowed me to
understand the aim of an artist or film-maker and the purpose of an uncanny
piece.
I researched various artists
and film-makers that favour the uncanny and create pieces for the purpose of
provoking a response of unease from the viewer. These artists and film-makers
work in differing ways and create vastly different pieces however the overall
finished product, so to speak, can be recognised and categorised under the same
heading of “the uncanny”; for example, Ron Mueck is an artist whom crafts
sculptures of human beings, working carefully on their facial expressions and
the realism of the sculpture through detail and texture. Although Mueck works
to create a realistic human being and character, the artist also aims to cause
a feeling of strangeness for the viewer. In order to do this, Ron Mueck designs
the life-like sculptures to a large or small scale. The surreal scale of the figures,
combined with the realistic form, characteristics and general detail create
confusion for the viewer which in turn, evokes acknowledgment of the uncanny.
Whilst Ron Mueck and other
artists such as Sandy Skoglund show how the uncanny can be demonstrated through
the use of 3D sculptures which an individual can get close to and perhaps
interact with, I wanted to research how the uncanny can be generated within the
world of 2D film. I therefore looked at the work of Jan Svankmajer.
Svankmajer’s Jabberwocky (1971) involves the use of
well recognisable objects such as toys and the technique of stop motion
animation to create a short film. Within the short film, Svankmajer renders the
toys somewhat monstrous as they partake in acts of cannibalism; in doing so,
Svankmajer is presenting the audience with objects associated with childhood innocence
and showing them in a contrasting, unfavourable light. This results in the
audience feeling uncomfortable as the film-maker is manipulating their memories
and experiences of the objects and providing them with a substitute image of a surreal
act.
I found Jan Svankmajer’s
ability to provoke the uncanny inspiring and hoped to emulate his work within
our workshop project, through taking a recognisable object and manipulating it
to produce doubt for the viewer.
Initially, as a group we met
to discuss the possible routes established through our research of “the uncanny”
and how our ideas could be combined and realised. From this we were able to
establish a definite route and create a project proposal which included a tag
line, log line and description of the film sequence.
Within our workshop project,
we wished to portray an aristocratic man, in a high-class country home setting
and to alter the reality of such a scene by replacing the man’s head with that
of an animal. Whilst this would add to the uncanny ambience we were aiming for,
we needed to establish how visual effects and special effects could be used to reinforce
said ambience.
As it was a requirement to
use green screen within our sequence, we discussed how this could be
incorporated and successfully realised within the “story” we had proposed and
set we had imagined. Within our set, we had a picture on the wall; this
provided us with the perfect setting for our green screen visual effect. Instead
of having a picture frame on a solid wall, we would use a board with a square
shape hole and use an ornate picture frame as boarder. We would then position
the green screen on the studio wall, behind the set. This would allow us to
superimpose a landscape scene within the hole to create the impression of a
picture hanging on the wall of the country home, in which the man would appear
and walk towards the frame, thus bringing the picture to life. We then planned
to show the man climbing out of the frame and into the set we created, before
casually taking a seat and waiting for the cycle of the man appearing in the
landscape scene to begin again.
We were also required to use
special effects which include anything done on set, on the day of the shoot. As
our sequence did not include any acts involving blood, it was somewhat
difficult at first to come up with a suitable special effect. After some
deliberation, I said I would draw the outline of a stag’s head/hunting trophy
and cut it out to create a template which we could then hold in front of a
light to cast a shadow on the set wall. This would work to foreshadow the
events and add to the arguably eerie atmosphere we were creating.
Once we had created the
storyboard, the next stage was to build the set using the skills learnt in the
workshop and the set building guide provided. The illustrated guide shows how
to position the boards and use A-frames and weights to secure them in a safe
manner. As a group, we set up three boards, supported by A-frames and clamps.
We decided to use clamps as our actor would be climbing through the board and
we needed to ensure they were secure, to avoid any mishaps and injury.
During a timetabled session,
we erected the set and began applying the wallpaper and paint purchased. When
purchasing the wallpaper and paint, we carefully considered how the texture and
colour would affect the scene we were hoping to create. We decided that woodchip
textured wallpaper would add to the old fashioned feel of the space whilst the
deep purple paint would allow the picture frame and props to stand out. As well
as purchasing wallpaper and paint, we were required to find props to dress our
sets. I therefore created a shopping list of all we would need and began
searching for the objects listed. Many of the objects, we sourced from others
and the storeroom within the studio except from a candlestick holder, I found
at a second-hand vintage shop.
During the second timetabled
session in the studio, we began to dress our set with the sourced and purchased
props. In addition to this, we used lino flooring and covered a chair with
fabric and cushions to reduce the possibility of losing any sense of a realistic
space through the revealing of a studio floor or classroom chair. As we worked
effectively as a group and carefully planned our set building and set dressing
timetabled sessions, we completed the requirements within plenty of time. We
therefore decided that rather than trying to source the correct size and shape
picture frame, we would utilise left-over ornate wallpaper from another group
and paint it gold before cutting out each individual swirl and flower. Emma and
I did this within our own time and had the pieces ready to glue onto the wooden
frame during the timetabled session. I am pleased that we decided to do this as
I feel it shows our dedication to the project and adds a personal touch to our
set.
For the shoot, we sourced a
stag head and an actor and I created a shot list and schedule. As we had very
limited time to shoot each shot, I attempted to encourage the cinematography
group to use the schedule I provided, however due to delays in setting up the
equipment we had to prioritise certain shots which rendered my schedule
redundant. However, we were able to shoot enough footage which when combined
with the footage shot in the green screen studio would work to create our short
film sequence.
To create the sequence, we
used After Effects. Within After Effects, we were able to use techniques taught
during the edit session to remove the green screen and replace the empty space
with the landscape scene and shot of the stag walking towards the frame and
climbing out. I found the process easy to follow and felt confident in my
abilities to superimpose the stag into the landscape scene. It was therefore
decided that I would work on the scene in which the stag appears on the pathway
within the wood and walks towards the frame before climbing out, into the set. Daryl
would produce the end scene whilst Emma would create the establishing shot and
piece together the finished short film sequence. I believe separating the shots
and completing one each allowed us each to use After Effects and show our own
individual skills whilst the final sequence shows how we also worked together
as a group to realise our uncanny piece.
Overall I am extremely
pleased with our workshop project, I believe we have adhered to the brief and
created an effective film sequence which can be categorised under the heading “the
uncanny”. I feel confident that we have successfully shown how we can use both
visual and special effects to manipulate a sequence and provoke a certain response
from the audience. I also believe that as an individual, I have contributed
well within the group both ideas wise and practically as I created the
storyboard, shot list and schedule and worked on the art direction which is
arguably the essence of the sequence. However, if I were to begin the project
again, I would ensure that the equipment was set up within a short period of
time on the day of the shoot which would mean we could use a schedule to ensure
all desired shots were captured. This would give us more to work with in
post-production and a longer sequence could be created.
Whilst producing our
workshop project, I was also working on my personal project for which we were
required to plan and design an installation or short film sequence which
encompasses visual and special effects. I began by researching how special
effects can be used to foreshadow events and help tell a story, I therefore
looked at Telling Mark (2004, Guy
Ducker) in which a scar is shown on an actor’s face. This immediately sparks
the interest of the viewer and one begins guessing the events leading up to the
injury.
As I had a strong idea which
I was content with and I was confident I could research and establish how to
realise, I created a basic spider diagram illustrating the subject matter and
props which would be needed to dress the set, along with which effects could be
used to tell the story. To further express my vision and support my idea, I
created two moodboards, one showing the mood and tone of the desired piece and
the other showing the design of the space.
Although I was familiar with
the subject matter, I wanted to research further into BIID as a deeper
understanding would guarantee I could effectively represent the disorder within
my film sequence. I wished to show a character whom suffers from BIID, at the
end of his tether so to speak; a man on the edge that refuses to resign himself
to the life others suggest. In order to show this, I needed the character to
partake in a truly drastic act, to take matters into his own hands and create
the life he desires. Within my personal project therefore, I wanted to use
special effects to show the man amputating his own leg using a hedge trimmer.
I researched how to use
special effects to create body parts which can then safely be cut into and how
to produce fake blood using basic ingredients. I also looked into how sparks
can be created in After Effects as this visual effect would help to express to
the viewer how sharp and dangerous the tool is which consequently foreshadows
the act about to take place.
I believe that researching
how special and visual effects can be realised and thus the subject matter
represented both realistically, helped me to write a successful description of
the film sequence and create a power-point presentation which acts as a visual
aid when presenting my personal project to my peers and tutor.
Overall, I feel that within
the workshop project, I have shown how I can work as part of a group and how my
individual contribution has benefited the group when creating our short film sequence.
I believe that we achieved what we intended to, that is, to present the
audience with a familiar setting and use props and visual effects to manipulate
the reality ever so slightly in order to provoke the uncanny. I also feel that
within my personal project, I have successfully shown my ability to design and
realise my own ideas whilst presenting an understanding of how visual and special
effects can be used and created.
Wednesday, 11 December 2013
After Effects Session #3
In our final After Effects session, we set to compiling together our short film sequence.
As previously stated, we decided to edit one shot each and put these together, using extra shots which do not require editing in After Effects (such as the side view of the stag climbing out of the frame) as transitions/cut aways.
I have taken responsibility for the shot in which the stag appears within the woodland scene and begins walking towards the frame. I edited this shot within After Effects in the previous session but was not entirely content with it as the avoid problems of scale, I had the stag fading out and fading back in closer to the frame, as oppose to the stag gradually getting larger in scale as he approaches the frame.
I therefore decided to use the time in the final edit session to re-edit this shot. I wanted to find a way of creating the impression that the stag was walking along the path, towards the frame. However I encountered one major problem, that is, our actor begins to raise his arms and legs much much before I would want him to within the scene.
To solve this problem yet achieve the scene I wished to, I cut a small section of the clip and copied it many times. For each copy of the clip, I adjusted the scale and position of the stag. The stag now appears to be walking towards the frame; although the walk is disjointed, we believe this adds to the uncanny ambience.
As previously stated, we decided to edit one shot each and put these together, using extra shots which do not require editing in After Effects (such as the side view of the stag climbing out of the frame) as transitions/cut aways.
I have taken responsibility for the shot in which the stag appears within the woodland scene and begins walking towards the frame. I edited this shot within After Effects in the previous session but was not entirely content with it as the avoid problems of scale, I had the stag fading out and fading back in closer to the frame, as oppose to the stag gradually getting larger in scale as he approaches the frame.
I therefore decided to use the time in the final edit session to re-edit this shot. I wanted to find a way of creating the impression that the stag was walking along the path, towards the frame. However I encountered one major problem, that is, our actor begins to raise his arms and legs much much before I would want him to within the scene.
To solve this problem yet achieve the scene I wished to, I cut a small section of the clip and copied it many times. For each copy of the clip, I adjusted the scale and position of the stag. The stag now appears to be walking towards the frame; although the walk is disjointed, we believe this adds to the uncanny ambience.
For the last clips, I had to create a mask to avoid shattering the illusion of the stag within the woodland scene, as his legs suddenly appear infront of the frame. As I used the mask tool during the last edit session, I was confident enough to do this and manipulate the mask as the stag begins to climb out of the frame.
Once we had each completed our individual shots, we gave them to Emma to compile in Premiere Pro.
Thursday, 5 December 2013
Monday, 2 December 2013
After Effects Session #2
As a group, we looked through our shots and decided which we want to use for the edit of our uncanny sequence. We then separated and worked on our own versions of the sequence.
I began by importing the first shot into After Effects, followed by the photograph of a woodland scene (sourced by Daryl). I then used key frame-linear colour key-using chroma, to remove the green screen from the shot. As the green screen was not completely erased, I used spill suppressor and matte choker to remove all green.
I then placed the woodland photograph in the timeline and adjusted the matte choker further to blend the image into it's surroundings. I also used transform-rotate to adjust the photograph's angle to match that of the picture frame.
For the next shot, I used the same techniques to remove the green screen but this time, I also removed the green screen in a scene we shot in the studio in which our stag walks towards the camera. Once I had done this, I could superimpose the stag into the woodland scene. I resized the stag to create the impression it is far away and used the keyframe to mark the point at which I want the stag to "grow larger". This makes it seem as though the stag is walking along the path, towards the viewer. Here, I encountered a problem, the shot of the stag walking did not last long enough and the feet were cut off towards the end. I therefore used transitions-block dissolve and the keyframe tool again to fade the stag out.
I wanted the stag to fade back in but be much further along the path. I therefore decided to used another shot of the stag shot within our set, where it begins to climb out of the frame. I used the mask tool to cut out the mid-shot of the stag and again superimposed it into the woodland photograph.
I used the cut away to the side as a transition into the next shot as this removes the issue of trying to cross dissolve and match two similar images of the stag climbing out of the frame. This shot shows the stag begin to climb out of the frame but cuts to a wide angle of the entire set.
I again, removed the green screen which was placed behind our set and replaced it with the woodland photograph. The wide angle shot shows the stag climbing out of the frame, dusting himself off, sitting down and smoking his pipe before turning his head slightly to the side. It was at this point that we wanted a doppelgänger of the stag to appear in woodland scene, thus creating the impression that there is an ongoing cycle within this uncanny world we have created.
I found that using the same techniques as in previous shots, that is, cutting out the stag from another scene and superimposing it into this scene, I could fade the doppelgänger into the picture frame.
I then rendered each edited shot, using the process shown in the previous After Effects session.
I then imported each scene into Premiere and created the sequence in the correct order and accompanied by a soundtrack. You can see this video below, however I have encountered some technical difficulties and the last scene is not shown. However I believe it demonstrates my efforts and abilities when using After Effects and how I have taken the information given in timetabled sessions and used it to create differing uncanny scenes.
Wednesday, 27 November 2013
After Effects Session
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| This image shows how the adjustments I made in Matte Choker enhanced the imagery. |
Saturday, 23 November 2013
Personal Project Achieving Effects
Achieving
special and visual effects
Special FX
The first special effect
used will be as the man begins to amputate his leg. The viewer will see the
hedge trimmer blade cut through the flesh and muscle. In order to achieve this,
foam and liquid latex would be manipulated around a log and covered by trousers
matching those the actor is wearing, to create an imitation thigh. At the front
of the “thigh” between the wood and foam would be an uncooked chicken breast.
Using scissors, a laceration
would be made in the foam and trousers which would be undetectable to the
viewer. This would allow fake blood (made using a mixture of corn syrup, water
and red and green food colouring) to be pumped from a container such as a foot
pump, through a tube which has been fed into the “thigh” from off-camera.
The act of amputation would
require a close up shot of a hedge trimmer, cutting through the trouser
material, the liquid latex and foam (coloured to emulate skin and flesh) as the
“blood” is pumped into/ out of the “thigh”. The hedge trimmer would then reach
the chicken breast which when cut into will resemble the thigh muscle being severed.
As the amputation is taking
place, blood is splattered onto the CD player and leaflets. The same recipe for
the fake blood would be required here and using paint brushes and basters, the
blood would be manually splashed onto the objects.
Once the act of amputation
is complete, the viewer sees the lifeless leg from the foot to the knee, on the
floor. To create this, a prosthetic leg would be used, covered with liquid latex
and painted to match the actor’s skin tone and appearance of his foot.
Above the knee, scar wax
would be applied to the prosthetic, moulded into shape and made uneven at the
edge which ensures the “wound” does not have a straight cut but rather
resembles a raw wound. The fake blood would then be painted onto the wax and trousers,
as well as in a pool around the prosthetic.
Visual FX
The sparks seen when the
hedge trimmer is switched on would be created in After Effects. The process
would be as follows:
·
Composition-New composition
·
Layer-New-Solid-Black
·
Effect-Singulation-Particle World
·
Birth rate-0
·
Down a frame
·
Birth rate-0.1
·
Down 4 frames
·
Birth rate-0
·
Longevity-0.3
·
Producer-Radius Y-0, Radius Z-0, Radius
X-0.58
·
Physics-Gravity 0.3
·
Particle-Colour-Orange
·
Select layer
·
Effect-Glow
·
On top (Panel to the right)
·
Glow radius-30
·
Import film scene of man turning hedge trimmer
on
·
Add sparks
The scene would then show
the man holding the hedge trimmer and switching it on, as he does so, the
sparks fly from the blades and disperse.
Visual Effect Research
As stated in my personal project description, I wanted to create sparks flying from the hedge trimmer and believed this to be possible through visual effects and the use of After Effects. I therefore researched how to make and apply computer generated sparks to the film scene.
I found this tutorial extremely useful as it takes you through the process on After Effects, step by step. I was able to include this in the description of how I would realise and achieve the effects I have mentioned within my proposal.
I found this tutorial extremely useful as it takes you through the process on After Effects, step by step. I was able to include this in the description of how I would realise and achieve the effects I have mentioned within my proposal.
Personal Project Description
Darkness, nothing can be
seen, nothing can be heard. The feeling of unease builds until the tension is
broken by a loud mechanical sound. A screeching noise ensues as a panel of
light slowly moves from the bottom of the screen.
The black screen continues
to recede and we see the legs of a workbench. Paint pots are stacked in a
triangular fashion next to the workbench and drops of deep red paint fall
slowly, creating a crimson pool on the concrete floor. The sound of each drip
of paint echoes.
The enveloping light,
uncovers the remainder of the workbench and tools can be seen, hanging from
hooks, nailed into the brick wall.
The black screen finally
gives way to the light. The soft notes of a piano piece, Claire De Lune begin
as more of the space is revealed. A silhouetted figure appears from the right
and walks slowly into the room, towards the workbench. A man’s bare foot, steps
into the pool of red paint. The man continues unwavering, leaving a trail of
deep red footprints behind him on the floor.
The man turns and we see his
profile, he looks haggard and dishevelled, with a greying beard consuming his
face. The man closes his eyes, raises his arm and in one fluid motion, spins on
the spot slowly and in time to the music, he takes two steps before spinning
again with both arms spread wide. This move leads him to the tools hanging on
the wall, above the workbench.
We follow the man’s hand as
it moves slowly from the right, hovering above the selection of tools. The hand
passes over a spanner, a drill and a hammer before lingering at a hand saw. The
man drops his hand.
We see the man moving
cardboard boxes from a pile in the corner of the room and throwing screwdrivers
and car manuals across the floor before pausing as a hedge trimmer is revealed. The man smiles to himself and reaches
for the power-tool.
The music becomes distorted
as the CD skips; we are presented with the image of a dusty CD player, placed
on an unsteady stool.
We are faced with an image
of the man, brandishing the hedge trimmer leaning against a table, legs
extended in-front of him. He raises the power-tool as he switches it on, sparks
illuminate his hardened face.
The man positions the hedge
trimmer against his thigh, above his knee and begins to amputate his leg; a gaping
wound allows us to see the bone.
The stool and CD player
begin to shake as the sound of the power-tool and bone breaking reverberates
throughout the room. Blood dashes the CD player as it moves closer to the edge
of the stool before falling to the ground. As it crashes to the hard concrete
floor, the overpowering sound of the hedge trimmer ceases. The CD player has
landed next to a pile of books and papers. At the top of the small pile there
is a leaflet entitled “Coping with Body Integrity Identity Disorder”; it is
covered in blood splatters.
We move slowly to the left
and are presented with the man’s paint covered foot, we continue moving
following the line of his leg and reach the knee. The knee gives way to an
empty space on the floor, dowsed in blood. The sound of shuffling breaks the
tension and we see the man, a stump with the remains of the thigh bone exposed,
where his leg used to be. He groans and leans on his elbows on the cold floor,
puts his head back, closes his eyes and takes a deep breath before donning a
content yet unnerving smirk.
Effects Further Research
As stated in the brief, I am to write approximately 500 words describing how I would realise and achieve the special FX and visual FX mentioned in my proposal.
I found Video Maker lists a number of useful articles which explain how to create special effects and accompanying sound effects, for example, I have described the sound of bones cracking within my sequence and found an article on Video Maker which informs you of how to create a realistic bone breaking sound,
http://www.videomaker.com/article/1104-burning-bleeding-floating-and-flying-simple-low-cost-special-effects
I found Video Maker lists a number of useful articles which explain how to create special effects and accompanying sound effects, for example, I have described the sound of bones cracking within my sequence and found an article on Video Maker which informs you of how to create a realistic bone breaking sound,
- Breaking bones. To produce the effect of someone's bones breaking, slowly twist and then beak a handful of uncooked spaghetti. Try different lengths and thicknesses for the perfect effect.
http://www.videomaker.com/article/1104-burning-bleeding-floating-and-flying-simple-low-cost-special-effects
Friday, 22 November 2013
Special Effects
As I wish to create a realistic, recently amputated leg for my personal project, I needed to research special effects and how I could achieve this. I found tutorials on YouTube very useful as they list the products which would be needed to create a wound.
This video shows how foam and liquid latex can be used to make a convincing addition to the body and also how it can be manipulated to accommodate extra special effects, for example, here the "throat" is being cut to allow for the blood to be pumped from a canister, through a tube and out of the wound. I could use this technique within my personal project by constructing a section of leg from foam and liquid latex which the actor could then begin to cut into (which would mean the special effect of blood would need to be added). I would then cut away to the shadow on the wall of the man with the power-tool, before returning to the amputated leg.
When we return to the actor, the leg must look as though it has been removed. In order to do this, I must understand how special effect make-up can be used to create a gruesome wound.
This video explains how wax, cosmetic make-up and fake blood can be used to produce a realistic, recent amputation. This along with the previous video has helped me to establish how my personal project idea can be realised.
This video shows how foam and liquid latex can be used to make a convincing addition to the body and also how it can be manipulated to accommodate extra special effects, for example, here the "throat" is being cut to allow for the blood to be pumped from a canister, through a tube and out of the wound. I could use this technique within my personal project by constructing a section of leg from foam and liquid latex which the actor could then begin to cut into (which would mean the special effect of blood would need to be added). I would then cut away to the shadow on the wall of the man with the power-tool, before returning to the amputated leg.
When we return to the actor, the leg must look as though it has been removed. In order to do this, I must understand how special effect make-up can be used to create a gruesome wound.
This video explains how wax, cosmetic make-up and fake blood can be used to produce a realistic, recent amputation. This along with the previous video has helped me to establish how my personal project idea can be realised.
Green Screen Shoot
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| Ensuring our subject is within the lines on the camera |
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| We set up a green screen on the floor which would allow us to experiment with movements such as crawling on all fours and lying down |
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| Discussing the most suitable position for our actor |
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| As our original actor was unavailable, we borrowed his suit which Daryl agreed to wear and I helped him with the stag head |
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| Me directing our stag |
Wednesday, 13 November 2013
Workshop Project Shoot
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| Our actor in the stags head which I suggested we position under the jacket and scarf to ensure it looked a part of him as oppose to a mask. |
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| Positioning the actor and lights infront of the green screen, behind the set. |
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| Actor ready to climb through the picture frame. |
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| The cinematography team. |
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| The green screen Emma and I put up. |
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| Helping our actor put the stags head on. |
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| I made a cut out of a stag head which I then held infront of a dedo-light to create the shadow of a stag on the set wall. |
Tuesday, 12 November 2013
Workshop Project Schedule
As we are so limited for time when shooting our workshop project, I wanted to make a schedule and shot list to ensure we were prioritising the most important shots and spending the correct amount of time setting up each. I believe this will help us to use the time effectively and for the shoot to run as smoothly as possible, with no delays.
Please click on the image to view on a larger scale.
Stag Head
After much deliberation, we decided that the horse masks available did not give the uncanny effect we desire as they are so obviously plastic masks. We therefore contacted Annie Watson to ask whether we could borrow the stags head used in one of her films. She agreed and we went to collect the head.
The device needed a bit of TLC as it was bent out of shape and the antlers were loose. I therefore tightened the bolts and used a coke bottle to bend the snout into shape.
We believe this "mask" will add to the realism we wish to create within our piece and thus evoke feelings of the uncanny within the audience.
The device needed a bit of TLC as it was bent out of shape and the antlers were loose. I therefore tightened the bolts and used a coke bottle to bend the snout into shape.
We believe this "mask" will add to the realism we wish to create within our piece and thus evoke feelings of the uncanny within the audience.
Wednesday, 6 November 2013
Dressing The Set
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| Filling in the gaps in the paint |
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| Sticking the wallpaper flowers to the frame |
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| Painting the inside of the frame gold |
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| Using PVA glue |
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| We used a pillow and fabric to create a vintage style chair |
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| Securing the floor with tape |
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| Adding the props |
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| Emma made a block in order to hang a picture frame |
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| The finished set! |
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